+ Added DisabledSlots to ArmorStand entity.
= Fixed bug with Unbreakable causing extra comma. Tidied up the code a bit.
= Removed unnecessary double quotes around Owner for Cats and Wolves
+ Added Stored Enchantments for enchanted books
+ Added back breeding options to Villagers (so that you can make baby villagers)
+ Added back Owner field for breedable mobs. This field still seems to work in 1.8 for those that don't need to use OwnerUUID.
+ Added the 'Enchant Non-enchantables' option for the /give and /replaceitem commands
+ Added Count for equipment slots on ArmorStands
+ Added Unused Potions: Clear, Thin, Bungling, Debonair, Charming, Sparkling, Rank &
+ Added carpets to the list
+ Added Stained Glass Panes
+ Added Lure enchantment (was missing for some reason)
+ Added Damage field for Tools,Weapons and Armor
+ Added Stained Glass
+ Added Invulnerable option for Boats and Minecarts
+ Added Deutsch tooltip translation. Thanks to TutAdventures.
+ Added MinecartSpawner spawn data tag field.
+ /give command type added. Use it to give players items. Utilises a fully featured target selector generator.
+ /replaceitem entity command type added. Use it to forcibly modify existing mobs or players slots/inventories.
+ Added Hide particles option for potion/status effects.
+ Added spawnReinforcements attribute for Zombies.
+ Added CanDestroy, CanPlaceOn and HideFlags options for items.
- Removed support for numerical item ids and the 1.8 mode selector. Use previous version if you need it.
+ Added PersistanceRequired option for the ArmorStand to stop it from de-spawning
= Fixed some pesky bugs with mob equipment.
= Changed Layout a bit. I think it's better now. Hope you do too.
+ Player skulls/mob heads, custom potions, colored leather & rockets are now available in all item selectors(chested/slotted entities, villager trades, mob equipment, Item entities & ArmorStand
? This was a very major and difficult update and there is a good chance I broke something in the process. Please let me know if you find a bug. Use this previous version if you need to summon something that currently isn't working in this version.
+ Every entity in stack can have a custom name
+ Summon co-ordinates are now editable
+ Entities with slots(MinecartChest, MinecartHopper, Mule & Donkey) can have slots filled with items
+ added tooltips/hints to input fields
= replaced true/false fields with check-boxes
= bug fixes
+ added buttons to show/hide entity details
+ added buttons to reorder the stack
+ added button to copy motion attributes into all entities
= replaced plain entity add/delete buttons with nicer buttons
+ added motion attributes for all entities
+ added Search/Filter input for item selections
+ added Silent attribute for mobs (1.8)
+ added ArmorStand entity (1.8)
+ added (1.8) items to list: Red Sandstone, Banner, ArmorStand, Raw Mutton, Cooked Mutton, Rabbit Hide, Raw Rabbit, Cooked Rabbit, Rabbit's Foot, Rabbit Stew, Leaping Potion, Fences, Fence Gate, Doors, Endermite Spawn Egg, Rabbit Spawn Egg
+ added FireworksRocketEntity and customizable Firework Rockets from drops and Item entities
+ added NoAI(1.8) and Rotation tags for mobs
= Leather armor on equipped mobs and as Item entities now have a better color chooser
+ added Drop Count for mob drops
= Fixed bug with unused mob drop equipment slots and missing status effects for equipped mobs.
+ added LightningBolt entity (1.8)
+ added attributes for MinecartTNT, MinecartFurnace and MinecartCommandBlock entities
= Changed Health attribute to HealF
+ added Rabbits(1.8)
+ added ability to summon a potion with Custom Potion Effects(Item entity only not equipped mobs or Villager trades yet)
+ Added PersistanceRequired, CanPickUpLoot & Health attributes for mobs
+ Added Attribute Modifiers(1.8) for Item entities, Villager trades and Mob drops
= Fixed bug with missing damage tag for Villager trades
+ Mode selector to enable non-enchantable items to be enchanted
+ Added items for 1.8: Prismarine Blocks/Items, Sea Lantern & Guardian Spawn Egg
= Fixed UI bug with Item entities
+ Added All Projectiles: Arrow, Snowball, Fireball, SmallFireball, ThrownEnderpearl, ThrownExpBottle, ThrownPotion & WitherSkull. (A bug in Minecraft prevents summoning of SmallFireballs and WitherSkulls. See MC-42192 for details).
+ Added PrimedTnt Entity
+ Added FallingSand Entity
+ Added Ender Crystals
+ Added Guardians (1.8)
+ Added Depth Strider Boot Enchantment (1.8)
= Fixed Drop Chances bug
+ PigZombie Anger attribute
+ Stained Clay
+ Endermite (1.8)
= Updated Enderman carried block selector and EndermiteCount (1.8)
= Fixed bug with Invulnerable selector
= Updated Villager Professions and Careers
+ Added all types of Minecarts (Minecart specific attributes coming soon)
+ Added Invulnerable attribute for mobs
= Changed movementSpeed attribute to free text
+ Added jumpStrength attribute for horses
+ Minecraft 1.8 mode added. (please note that the old numerical item ids will not work in 1.8)
+ Lore tag on item drops from mobs and villager trades. Use a comma (,) to separate lines.
+ Added Unbreakable tag for durable items (drops and villager trades)
+ Added Villager trading with enchanted items
+ Named drops from mobs
Please email me at firstname.lastname@example.org for feedback, suggestions, bug reports or whatever. If submitting bugs, it helps me a lot if you can be really specific about the problem you are having. If MCStacker is outputting broken summon commands, please send it to me so I can get it sorted out.
Thanks to all of the people who have contacted me to say thanks and to request new features. If you are thinking of suggesting something, please make sure what you are suggesting is even possible in Minecraft and not already on the list below. Here's a list of things that will be added to the generator eventually:
- More commands
- Written Books
- Leashed Mobs
- General layout improvements
- Wickedness increased
- Some other stuff I haven't thought of yet
A new feature packed version of MCStacker is in the works. It will give you the ability to save and share commands that you've created and a whole lot more. This should be available by mid November. I've enjoyed making it and getting working right and am looking forward to releasing it.